A first-person psychological horror about a sculptor trapped in a dark building full of secrets.
A roguelite action set in a post-apocalyptic water world. Choose which abilities manifest during the day and which at night!
Chorus of Carcosa
Waterpunk: Through the Rust
Our games
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We take games into orbit
We take games into orbit
First contact
We get to know the developer and their game.
GAME TEST
and initial analysis
We review the game, positioning, and risks.
Marketing potential
and financial model
We assess how to sell the game and calculate the path to profitability.
Launch planning
We build the roadmap and GTM.
Legal review
and contract signing
We agree on terms, roles, and responsibilities.
Term sheet
and negotiations
We prepare the commercial offer and key deal terms.
Game packaging
We improve the pitch, Steam page, and key messaging.
Playtests and demo
We run tests, gather feedback, and refine the pitch.
Content, marketing
and creatives
We produce trailers, short videos, and test paid hypotheses.
Influence / PR / SMM
We engage media, bloggers, social networks, and build community.
Release
We oversee the launch and monitor release quality.
LiveOps
We support the game post-launch with events, content, and communication.
Profit
Profit